Right, so. Oblivion Remastered modders continue to find ways to pull off really cool stuff despite not having any official tools. The latest interesting new mod to drop adds a whole Skyrim-style smithing system and skill to the game, and it’s by someone who’d already blown us away with their faction overhauls.
Yep, modder ColdTyrant’s back at it again, clearly not having been content with all of the interesting Oblivion Remastered modding efforts we recently chatted to them about. During that convo, they teased “a secret project” they thought everyone would dig – I’m not sure if this is that, but it’d certainly qualify in my book.
Their latest work is ‘Skill Line – Smithing‘, and as you’d expect from the name, it adds the ability to make gear at a forge to Oblivion as a totally separate thing to the established armourer skill that revolves around bashing your sword with a hammer to stop it breaking.
You’ll find new interactable forges – each made up of a “smithing chest” where you store any materials you want to use for crafting, plus an anvil and leather rack you can then interact with to turn that stored stuff into new gear or the usual processed animal bits you’ll need to forge certain stuff. There’s also an “equipment smelter” you can use to melt down existing unenchanted gear into raw materials for crafting – though in a wonderful lore-based twist, you can’t melt down Imperial Legion armour without a special permit.
The mod adds one of these forging stations to each of Cyrodiil’s major cities – you can find their exact locations by looking through the mod page’s images – as well as the Shivering Isles. In order to find out which materials are required to craft certain weapons and armour, you’ll need to consult a special smithing workbook ColdTyrant’s left a free copy of atop every anvil he’s added.
That said, you’ll also have to make sure your character’s got the smithing skills to craft what they want to, with the mod adding in a book you can use to track how good you’re getting as you craft more and more stuff. “Because it is currently impossible to integrate brand new skills into the User Interface properly,” ColdTyrant explains, “once the mod is initialized the player will be given a book in their Miscellaneous inventory category, which they can use to check not only their current Smithing level, but the percent progress toward their next level.”
As you’d expect, the further towards the level 100 cap this new skill has you get, the more stuff you’ll need to craft to keep increasing your smithing level. Oh, and if you fancy, the Shivering Isles forges will let you make Dark Seducer and Golden Saint gear, because why not?
If you fancy giving the mod a go, as with most of ColdTyrant’s other mods you’ll need to grab Oblivion Remastered’s UE4SS and UE4SS TesSyncMapInjector.
Make sure to check out all the interviews we’ve been doing with Oblivion Remastered modders who’ve been pushing the boundaries and working on interesting stuff, including that aforementioned chat with ColdTyrant.